Who Is the Main Character in Sword Art Online 2

Synopsis

A year afterward escaping Sword Art Online, Kazuto Kirigaya has been settling dorsum into the real world. However, his peace is short-lived as a new incident occurs in a game chosen Gun Gale Online, where a player by the proper name of Death Gun appears to be killing people in the existent world by shooting them in-game. Approached by officials to assist in investigating the murders, Kazuto assumes his persona of Kirito once once again and logs into Gun Gale Online, intent on stopping the killer.

Once inside, Kirito meets Sinon, a highly skilled sniper afflicted by a traumatic by. She is soon dragged in his chase after Decease Gun, and together they enter the Bullet of Bullets, a tournament where their target is certain to appear. Uncertain of Expiry Gun's real powers, Kirito and Sinon race to stop him before he has the hazard to claim another life. Non everything goes smoothly, nevertheless, as scars from the past impede their progress. In a high-stakes game where the next victim could easily be i of them, Kirito puts his life on the line in the virtual world once more than.

[Written by MAL Rewrite]

Background

Sword Art Online II adapts novels five to 8 of Reki Kawahara'south calorie-free novel serial of the same championship.

The outset episode was screened at various special events held in the United States, France, Germany, Hong Kong, Taiwan, Korea and Japan before its telly premiere.

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Characters & Voice Actors


Staff

Reviews

Jan 3, 2015

Overall 4
Story iii
Blitheness 7
Sound 7
Character 3
Enjoyment iii

*Minor spoilers ahead*

There are a lot of things that can be said about Sword Art Online, and virtually of those things are not pleasant. I volition not mince words: I am no fan of the serial. The first flavour was filled with so many issues, both pregnant and minor, that fifty-fifty watching a unmarried episode was an incredible test of patience. There were some smashing ideas subconscious in betwixt the mountains of nonsense, and while I tin can sympathize why the bear witness was then enjoyable to so many people, in my case, it was similar an aneurysm waiting to happen.

There is often a dichotomy of opinions towards the prove. At that place are the fans who adore the characters and setting and staunchly defend their right to bask whatever they delight, and then in that location are the critics who despise everything the serial stands for, often going to the farthermost of attacking the fanbase and treating the series like information technology is an abomination forged in the fiery pits of hell. And that is precisely why, regardless of which side y'all stood on, Sword Art Online was likely not the kind of serial that could be given a shrug and promptly forgotten.

"Was". The same cannot be said for the second flavour of Sword Art Online. Whereas the start season was either the song of angels or the cacophony of demons, the second flavour is the essence of mediocrity. It delivers fifty-fifty more of the virtual reality-MMORPG setting and Kirito'southward usual 'time to save the day and wink at my bitches' mental attitude, only that'southward really all it is: 'more'. It'south non offensively bad like the first season was (though it does come close at times), nor does information technology deliver annihilation to keep the fans particularly excited. Information technology is a sequel that exists to exist a sequel. It exists because the author created a successful franchise and thus he needed to keep the fans appeased by throwing more Kirito and Asuna their way. The story could and should have ended after the beginning arc, but profits seem to speak more than artistic expression. So information technology goes.

To have a discussion about Sword Art Online is to discuss its flaws. There is almost an endless supply of problems to complain about, and while I will not be able to mention all of them (lest this review reach novella length), I besides do not believe that enjoyment solitary is plenty reason to praise an anime. So you will take to forgive me for nitpicking the testify to death. The trivial things exercise add up later a while. Death past a thousand cuts, they say.

Sword Art Online's lacklustre 2nd offering begins with the initially promising (and quickly disappointing) Gun Gale Online, or GGO arc. Afterward the events of the outset flavour, Kirito is tasked with investigating the murder of several people within GGO, because... well, evidently a teenager is more than capable than the police or a federal amanuensis who has actually been trained in investigation. He is likewise forced by his contractor to play in the game as a female avatar, because reasons. If that is supposed to exist a method to help muffle his identity, information technology certainly does not accept any issue when he continues to refer to himself every bit "Kirito". Near likely, the writer only put this in then that the fans might be able to write yuri doujins and fulfil their surreptitious desire to be the picayune girl. That'southward cool either way, but it doesn't practise much to found the series every bit something that tin exist taken even remotely seriously.

Speaking of his female avatar, Kirito is seemingly the just guy in the entire game who plays as the opposite sex. Yous would recollect that pretty normal (information technology's common plenty that people often accept to question the existent-world gender of female person avatars), but every single guy in the game believes without a shred of dubiety that Kirito is actually a girl. Then they hit on him and fawn over him. Sinon even goes into a full-blown rage when she finds out nearly Kirito's actual gender, stating how she feels betrayed and how Kirito was a liar for not telling her in the outset identify. Similar... okay? I approximate the author felt it necessary to turn Kirito into a heroine himself considering there somehow wasn't enough fanservice already, what with all the frequent shots that stare directly at Sinon's butt.

Kirito beingness Kirito, he immediately makes a name for himself by winning a near-impossible minigame with little to no try. And while, sure, it isn't also strange that someone would immediately get the feel for an MMORPG, it is certainly a problem when his playstyle is utterly contrary to the nature of the game. GGO is non a game well-nigh melee combat; it is about guns, grenades and positioning. If a player decides to pull a knife twenty anxiety abroad from someone with a automobile gun, they will be admittedly and utterly destroyed. Or at least that would exist common sense, if sense actually applied to Kirito. He decides to employ a lightsaber (yep, seriously) in a start-person shooter and then proceeds to dodge or cut every single bullet that ever crosses his path, and in one case, even sends a bullet flight into a edifice which so causes the entire thing to collapse (apparently he deflected a tank crush). Perhaps Kirito is some sort of god, seeing as he can recall and react thousands of times faster than whatsoever other man being. The prove explains it away with some 'high agility stats' nonsense, failing to realise that Kirito predicting the path of dozens of bullets two feet in forepart of him requires superhuman idea just as it requires superhuman speed. It seems Kirito is so powerful that petty concepts such as sense do not apply to him. Praise exist to our God, Kirito. May he forever bless us.

Thankfully, the addition of Sinon creates a bit of a lark from the Kirito bollocks, simply her being a female graphic symbol, she withal inevitably becomes a part of Kirito'south harem. And he manages to swoon her by spouting some of the most embarrassingly cliché lines I've perhaps ever seen in an anime. Allow me quote one of his bright lines: "No i dies solitary. When that person dies, the part of them that lives within someone else dies likewise. You already live within me!" And yes, this is actually something he says within the show. At present excuse me while I become and vomit.

In that location is also one particularly obnoxious scene in the 2d episode where Sinon, falling from the top of a skyscraper, somehow dodges all but i of the hundreds of bullets hurling at her from the gattling gun beneath. All of them land just a few anxiety below her, which one would presume is because the shooter is trying to friction match his aim with her falling speed, except if he wasn't completely lacking in brain cells, he would realise that all he needs to do is terminate moving his aim for a fraction of a 2d and Sinon would exist annihilated. No such thing happens, and Sinon sends a sniper bullet through his caput as she approaches the ground (because that is how sniper rifles work), spouts a cheesy catchphrase ("The end!") and lands with one of those platitude shots where where her back faces her dying enemy. I'thousand not certain if this was scene was supposed to be 'cool' or something, because the but emotions information technology conveyed to me were frustration and embarrassment-- embarrassment over the fact that I just finished watching something that even 10-year-olds would recollect dumb.

Sinon'due south trauma is somewhat interesting, for information technology at to the lowest degree creates a character in the bear witness who is actually flawed as a person. But the mode in which this trauma is adult is far from nifty. She's portrayed as being emotionally potent, fifty-fifty more so than Asuna or Our God Kirito, and then equally shortly every bit she sees the same pistol that was used in the incident from her trauma, she immediately turns into a suicidal mess, proverb how she doesn't care about dying while actively making an attempt to survive. Whatever. The trauma is not there to develop Sinon's graphic symbol in whatever meaningful way or to carry whatsoever message about the struggles of post-traumatic stress disorder, simply simply exists to establish her as a tragic heroine and so that the audience tin can pity her and empathise with Kirito'southward want to protect her. How exciting.

The prove also tries to create a trauma for Kirito too, although it only always comes across every bit a lame, cloying attempt to brand him a darker character. He is apparently haunted by his SAO days where he was forced, in self-defence, to kill two histrion characters who were murderers themselves. He is and then damaged past the incident that in 1 scene, a nurse actually hugs and comforts him, but his supposed trauma is never explored in whatever depth and is forgotten virtually as rapidly as it is mentioned. The fact that he can express mirth, smile and engage in PvP but moments later is a testament to the fact that it never really mattered in the first place. It also shows that the author has no idea what kind of grapheme he even wants Kirito to be: is he a dark anti-hero or a light-hearted goof who but happens to exist skilful at MMORPGs? The testify has no idea. It throws Kirito from personality to personality, to the point where you take no idea who the hell he even is any more.

The story surrounding the adversary of GGO (cheesily named "Death Gun") deserves a small corporeality of praise for its willingness to change the testify'south formula a little bit past creating a meaningful connexion between the virtual earth and the real world. The fashion in which Death Gun carries out his crimes is really quite neat, simply the identity of the killer is perhaps less and so. The killer immediately transforms into a raging lunatic the 2nd their identity is revealed, committing their crimes for reasons as dumb as "I hate my parents". Is it and then hard to write an adversary that actually has personality and a legitimate (though disagreeable) reason for their deportment? It's not every bit though every person who ever commits a bad deed is a psychopath. Normal people do bad things, too.

Most of the suspense of Death Gun's murder spree is created through impaired contrivances, though. The characters cannot log out in the middle of the tournament, meaning information technology is impossible to avert being killed by Death Gun unless they defeat him in the game themselves. I am pretty sure it would be against every sort of law imaginable, especially later on the SAO incident, for players to non be able to leave the game whenever they please. What if there's something urgent going on in the existent earth and they tin't get to information technology because the tournament is taking longer than expected? What if their bloody business firm is on fire? This restriction is utterly asinine and would never actually exist, only I suppose there wouldn't be much story if it didn't. Sword Fine art Online is less interested in creating a believable earth and more than in twisting and changing everything most it to fit with the author's whims.

The story of GGO is over before it ever actually starts. It's a shame, because the setting actually carried a surprising amount of potential. The mail service-apocalyptic, mercenary-led and cyberpunk wasteland of GGO is far more exciting than the tired 'fairies and elves and swords' fantasy of SAO and ALO. Once the fight with Death Gun is wrapped upwardly, Kirito and his harem merely move on to the next game without much care.

Except the 'next game' is just ALO all over again. The second arc of the story is a forgettable brume of nothing. All that happens during these three episodes is that Kirito obtains the nearly powerful sword in the game, considering he wasn't already powerful plenty, or something? In that location's also more than utter stupidity like Kirito and his party being pulled into a questline that tin actually delete the entire game's data. I am absolutely certain the developers would program something that allows years of hard work and their entire source of revenue to be brought to nothing. Right.

And the next game is more ALO, too, although the story does attempt to take a different plough in the tertiary (and final) arc past temporarily passing the protagonist baton to Asuna. But even a lack of Kirito seemingly cannot practise much to ameliorate the serial. Even with the incredible corporeality of detail given to Asuna's character-- her troubled relationship with her female parent who wants her to lead a normal life, her feelings about the time to come and her struggle to save a newfound friend-- somehow, subsequently all those episodes and all those atrocious things she had to deal with, Asuna was yet the verbal same person she was during her first advent. She does nothing but fill up the shoes of what many would consider the 'perfect girlfriend'. She is lacking in flaws and devoid of personality. She'due south just a pretty face who goes through some bad things. I suppose the aim shouldn't even accept been to develop her character, merely to give her a grapheme in the first place. If y'all throw a rock into a tornado, it volition even so remain a rock in one case information technology reaches the basis.

Among the dozens of other things in the 3rd arc to find issue with, in that location is one particular scene that comes to heed. As Asuna and her new friends are fighting to attain the boss room before another group of people, Kirito somehow, conveniently, shows upwards as a role of their reinforcements. He decides to betray them all for Asuna and her friends' sake, and holds off the twenty or so people completely on his own. The initial half of the enemy party decides to utilize healers, and one of Asuna'southward allies and then complains that they're "not being fair", equally if using healing magic in an MMORPG is somehow a new concept. They manage to win despite being vastly outnumbered, and equally Asuna and her political party enter the boss room, Kirito, surrounded by flames, makes a peace sign while holding off the horde of enemy players. Somehow I retrieve this scene might experience more than appropriate in a teenager's fanfiction.

It should also be mentioned how cringe-worthy any scene with Yui is, such as when Kirito writes a program so that she can 'see' through the cafe'southward camera and so hang out with them in reality. Please. She'due south an annoying NPC, not the girl of a encarmine teenager. If she were to be erased from the entire story I uncertainty anyone would mutter.

And why are Kirito and Asuna then incapable of showing physical affection? They've been dating for three years now and even made virtual babies with each other in SAO, but in the real world they do not dare osculation or engage in sexual activities. It makes their relationship experience very weak, superficial-- almost similar the writer is afraid of fully committing them to i another considering information technology would make Kirito unable to have his harem. The bear witness eliminates whatsoever sense of a realistic romantic relationship by attempting to appease both harem and Asuna fans, except in reality, it has quite the opposite consequence. Those who want to see the human relationship between Kirito and Asuna adult will only find themselves disappointed, and those who want more of the harem will find themselves even more disappointed.

The trouble with Kirito'southward harem is that all its members are there only as heart candy. Even Kirito's bouncy sister is pushed to the side and made irrelevant, despite her receiving so much screentime in the previous season that it seemed things were virtually to develop into a love triangle. Nope. All that was for nothing. She and the others all still follow Kirito along, finding themselves jealous whenever he and Asuna share a tender moment, and really, what is the point in them even existence there at this point? To remind us they exist so that they can used in ero-doujins? Great.

Furthering this issue is the evidence's reluctance to write in male characters that are not raging lunatics or utterly irrelevant. Kirito is the just male person in the unabridged story who ever matters. None of the girls have any interest in Klein or whatsoever of the other males; they just fight over Kirito despite the fact that he is already (supposedly) in a relationship. It'southward not that there needed to be another male character with his ain love interests, given that Sword Art Online is absolutely terrible at writing romance, but the least the show could practise is give Klein and the others a chip more attending. Klein exists simply every bit some random dude that tags along with Kirito, and it's a shame, because he's a hell of a lot more interesting than Kirito ever was.

The last few episodes carry a fair share of emotional weight, but it's quite difficult to intendance much nearly what'south going on when the entire arc moves at lightning speed. Asuna and Yuuki act like they're best friends after merely knowing each other for well-nigh two days, and information technology's not much longer until Asuna starts rushing to her side in the real-globe and crying for her sake. Sure, it'southward pretty hard non to feel distressing for Yuuki given how crappy her situation is, only the audience is just thrown into the drama without being given any time to think about what's going on. I'm not the kind of person who believes there is something inherently wrong with shock value, but I mean, for god's sake, the least you could do is requite me some reason to exist invested in the characters beginning. It's merely melodrama without purpose.

The actual fight scenes are also thoroughly disappointing. At that place are no longer any situations where the characters' lives feel at stake. It's a video game and Kirito is incapable of defeat. Nearly of these are barely longer than two minutes, anyway, so if you were looking forward to massive boss battles and crazy nonsense from the first season like Kirito's dual-wielding skill, there is none of that here. The show instead spends near of its budget on Sinon'due south ass.

Does Sword Art Online look nice? Sure. And it sounds nice, too. But no matter how pretty the scenery and how intense the main battle theme is, it cannot make the unexciting exciting. Unless the music is married with an advisable scene, it will accomplish zilch if non being bad-mannered, and often the scenes in Sword Art Online experience awkward. All Sword Art Online does is look and audio squeamish-- in this example, the wrapping paper is more exciting than the contents.

The show has some bug.

I nonetheless feel there's then much I've missed and and so much more that needs to be said about the series. I've tried my best to assort all my angry groans and rolled eyes into something that really resembles a proper piece of writing, so if it feels like a massive wall of whining, I apologise. At that place was a lot to whine virtually.

And no, I don't believe that my standards existence "too high" is a valid rebuttal. Standards are not something that anyone should always apologise for. It does not matter if a show strives to be some intellectual commentary or if it's content just existence simple-ass entertainment (and Sword Art Online definitely falls on the "uncomplicated-donkey entertainment" side of the spectrum). If a show is dumb enough that you tin can bask information technology only by turning your brain off, then it is not something that is worth your time. There is plenty of entertainment out there that can be enjoyed while the brain cells are in use. Some of them are even aimed at children (see: Aikatsu, Cardcaptor Sakura or My Neighbour Totoro), and then I don't run into much reason to forcefulness yourself to savour mediocrity when quality is easily available.

Just if you enjoy Sword Art Online, that's OK as well. You're complimentary to sentry and bask any the hell y'all damn well please, and the people who say you are a lesser person for enjoying mindless entertainment are only as mindless themselves. Sword Art Online definitely has a neat deal of appeal amid younger folk and MMORPG fans, but please, if yous enjoyed the serial in any chapters, do yourself a favour and do not conflate your personal enjoyment with critical quality. Fun does not necessarily mean good. It oft does-- how can we appreciate something nosotros detest watching, later all?-- but in this case, the enjoyability of Sword Art Online has nothing to do with its merit equally a story. Because it doesn't have any.

Sword Art Online is a mess and it needs some shovelling.

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Dec 29, 2014

Overall 4
Story 2
Animation 7
Sound 7
Character ii
Enjoyment 6

Before I start this review, let'due south all have this moment to bow our heads and shut our optics as we pray to the great and omnipotent Jesus-kun.

Oh Jesus-kun, let your humble servants exist similar thee oh Lord. Let us become OP, plot armored, cocky insert chick magnets and then that we tin can build our own harem. Bless the harem oh Lord, that information technology be accounted worthy of your hax abilities, AMEN!

Story: 2/10

You know how you can tell if a story is very stupid? When the just mode it can continue is if your main character makes an extremely illogical decision, that anyone with common sense would normally refuse. "Escaped a game where you almost died and suffered psychological scars equally a result? Well why not jump into some other one :D !" ...The testify has still to get pass episode 1 and has already proven that a room full of monkeys could write a better script. Simply I won't completely kick SAO II in the assurance, as they didn't repeat the crazy timeskips like before.

You know what yous don't exercise with a 24 episode run? try to squeeze in 3 disjointed arcs into one. You thought the move from Sword Art to Alfheim in season 1 felt left field? Well the transition from Gun Gale to Alfheim takes the block.

The mini mission arc in the middle isn't even worth mentioning, since the whole purpose was to simply make Jesus-kun more hax than he already was past giving him the legendary sword Excalibur (deplorable Saber).

Then there'due south the final arc.. Which was a melodramatic story for the sake of getting the fans to cry a river. "Video games help make AIDS suck less".. now endeavour saying that out loud without facepalming yourself into a coma.

Art/Animation: 7/10

As much as the SAO franchise make me dust my teeth, information technology should go without saying that they have great production value. This was no exception as they made a visual spectacle that is pleasing to the eyes. The vibrant color of the game world volition go along even a person with ADD circumspect. The cinematics are besides top notch, as the fighting sequence will have yous creaming your pants.
However I tin't say the same for the character designs. If yous take a withal shot you'll realize every character shares the same face, which is across lazy... But hey, I gauge God really did make everyone in his own image.

Sound: seven/10

To add to the visuals, nosotros're too given a score to match the mood. Each scene is matched with a musical theme that works in unison. The OP & ED are even good stand alone listens. The voice actors were as well fine, but no stand up outs come to mind. They did what was needed to carry the bear witness, and that to the least deserves credit.

Characters: 2/10

Most of the characters from Jesus-kun's harem don't even receive any roles other than being the sideline cheer squad for our MC. Fifty-fifty Klein, who started out promising in season 1, is degraded to comedic relief. The main antagonist from GGO, Darth Vade-... I mean Decease Gun was, believe it or not, a good thought for this series. Through him they tried to give Jesus-kun an internal conflict via post traumatic stress disorder. They also tried this with Jesus-kun'southward new harem improver Shino.. Now notice how I said "TRIED" equally nothing actually inverse subsequently the post-obit arc was over. Kirito remained the plot convenient God and Shino simply barbarous in line as another conquered piece of ass by our savior. The last character worth mentioning was Yuuki, who merely survived the Harem God'due south clutches by succumbing to AIDs. Introduced in episode xix, we're only given 5 episodes to give a fuck... This is a text book example of forced drama, making Yuuki'south existence to be nil more than than a token sympathy character, rather than an bodily person. The only expert matter to come out of this cast was Asuna, who finally got more screen time. Despite her "development" existence brought on by forced drama it was better than having Jesus-kun savor in the limelight. Which in turn made SAO Two slightly more tolerable than the flavor 1 trainwreck.

Enjoyment: half-dozen/10

Despite its 5 page MLA format filled with problems, I enjoyed SAO 2 for what it was. They tried to develop a few of its characters. They tried to improve the shit story of flavour 1. And they tried to shine light on someone other than Jesus-kun. Although they failed in spectacular fashion, it was still fun watching it do so.

Overall: 4/10

SAO II excels in the audiovisual section only once again repeated its past mistake of having idiotic and stupid characters and story. For those seeking to give SAO redemption with this continuation don't hold your breath as it still remains in cesspool quality territory. Withal If you're a fan of this serial and have even so to spotter it then by all ways requite it a go, as it does better some flaws that were apparent with season 1.

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December 25, 2014

Overall 3
Story 2
Blitheness half-dozen
Sound seven
Grapheme ii
Enjoyment 2

Mod edit: Review my contain spoilers.
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*Sigh... What am I doing with my life? Seriously: What do I have to proceeds by bashing this evidence? I'm certainly not the first one to rip this anime and its inane hype railroad train a new one and I definitely won't be the last. Therefore, forcing myself to sit through all the same another collection of incompetent pacing, plot points that make no sense what then e'er, and an unbearable self-insertion protagonist doesn't really seem to be worthwhile, does it? And yet here nosotros are. Goddamn it… Ladies and gentleman: It's fucking back

Synopsis: After restoring VRMMORPGs to their previous glory by being the total badass he is, Kazuto Kirigaya is approached by a detective who wants his assistance investigating the "Expiry Gun" incident. This incident is a recent event in which a mysterious user who goes by the SUPER original name of "Decease Gun" somehow managed to kill some other user in real life by just shooting him in the VRMMORPG "Gun Gale Online". Kirito agrees, enters the game, is instantly amazing at it (shockingly), meets a sniper girl named Sinon, and enters a big tournament with the hopes of facing off against the mysterious "Death Gun".

Now, that plot summary probably makes the reader raise a few questions, such equally: "Why is the police department recruiting a random highschooler with a documented history of VRMMORPG-caused psychological trauma?", "Why does Kirito, the man who most lost his life and witnessed others lose their lives in a video game, incertitude so harshly the possibility of death through amusphere?", or "Why God? Why is there a second flavour of SAO?" Well, unsurprisingly, none of those questions will be answered. Yet, that shaky premise is merely the modest start to a slew of other issues that this show truly suffers from, and most of them are fifty-fifty worse than the start season.

Arguably the biggest flaw of the prove is that the pacing is PAINFULLY tiresome. I'm not exaggerating; each episode covers about ii sentences worth of plot. For a show that'due south supposed to be centered effectually action, it is astoundingly irksome this time around. Information technology wouldn't be unreasonable for the first 4 episodes to be condensed into i; then we would be talking. Unfortunately, the testify never addresses this issue and smacks u.s. across the face with filler as information technology drags itself out for as long every bit possible. It's unwatchable at times.

Another major consequence is the fact that the plot no longer has whatever suspense and provides no reason for the viewer to care about what is happening. In SAO'due south first arc, we at to the lowest degree had a reason to intendance about what was happening within the video game because information technology was life or expiry; the stakes were high and lives were on the line. In THIS flavour, withal, the only driving force for the states to care well-nigh the virtual world no longer exists outside of spurts of laughably forced melodrama. As evidenced past episode 2, the bear witness tries to be theatrical/dramatic in society to convince the audience that what is happening in the game is Actually of import when it so obviously is not. I kid yous not; there is a scene in this episode where a full-grown man well-nigh has a mental breakdown because his PH (histrion hunter) association was losing a fight. …DUDE. Information technology'S A FUCKING GAME. We are forced to listen to Sinon (more on her later) give us a ridiculous, obnoxious oral communication about how logging out and giving upward on the battle is "dishonorable", AS SHE IS KILLING AND LOOTING INNOCENT PLAYERS. Yeah, real sense of "honor" you got there. This might have worked in the first season when the stakes were legitimately loftier, but when the setting of your story changes drastically, you must conform the content accordingly! I mean, it'southward not similar I'grand surprised that this show doesn't brand whatsoever fucking sense what and then ever, but I all the same accept to point it out. Overall, this is just an unbearably stupid plot, as per usual. Impossible to take seriously.

Equally for the characters… well... what can I say that hasn't already been said nigh Kirito? He is made only to pander to male-ability fantasies. He is amazing at everything he does, he gets all the girls, and he has no flaws what so ever, etc. Basically, you wish you were Kirito. He is made for the purposes of self-insertion, and while people who know anything about storytelling recognize that this is a SHIT way to write characters, Kirito has been instrumental to the show's popularity. I HATE that this is the kind of grapheme that becomes popular nowadays, merely that's part of the reason I am writing this review; if enough people don't complain, it will continue to happen. Don't even get me started on the laughable means that they try to get the audience to sympathize with him. The only other major characters this season are Sinon and Asuna. Permit's start with Sinon, who is another completely worthless, helpless female for Kirito to add to his harem. The show tries to characterize her by describing her devout fearfulness of guns, and I mean DEVOUT. This girl is plain then scared of guns that she vomits all over herself just by glancing at a Imitation gun ('cause that's totally conceivable…). Now, you may be asking yourself, "How can someone who is and so irrationally scared of guns be a pinnacle player in a super-realistic VRMMORPG that is patently multiple steps higher up the intensity of holding a toy gun in your easily?" Well reader, shut up. This is SAO. Never question it once more. …In all seriousness though, her entire backstory is simply completely laughable considering it doesn't make any sense at all. One of the worst portrayals of PTSD I've ever seen in media. Whatsoever personality traits she may have been given eventually fade away into the aforementioned old harem-girl bullshit at the outset sight of Kirito. Valiant try, A-i, at least you are trying harder, but this character notwithstanding sucks. As for Asuna, you already know the drill. A misogynistic object for Kirito to impress and presumably bang. She has an arc dedicated all to herself this flavor, and information technology's the cheesiest affair I've ever seen in my entire life. Information technology's like SAO learned to write dialogue entirely through trashy romance novels. Very, very cringey. I won't say anything to spoil the villain of the first arc, but oh my god, if you lot are in need of a laugh, this show's midseason finale is a must spotter. I was literally crying from laughter. That's how stupid SAO'south villains are. Maybe worse than season ane's.

In conclusion… It's fucking SAO. If yous liked the offset season and were able to somehow overlook its ludicrous amount of flaws, and so you volition probably similar flavour two likewise. If you actually have standards, recognized how incredibly overrated the first flavor was, and hated it, yous will too detest this flavour. To be fair though, the bear witness is still well animated and the music is however great. I'm also willing to admit that SAO has a certain charm to information technology that shines through despite its major bug, which is probably the reason it has gotten so popular. Practice I recommend this anime? No, not unless you are a young teenaged male, but it's not the worst I've seen.

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Dec twenty, 2014

Overall iv
Story 0
Animation 0
Sound 0
Character 0
Enjoyment 0

It came, almost like if it has been created for one purpose: polarize the public opinion, and all the same the same scenario from back then accept place, to be or not to exist.... mediocre? I judge the answer was already given in that first flavour, I'll just throw it here, if we're watching this sequel we already know what to expect, there won't be a glorious comeback, we're watching the incorrect franchise otherwise, SAO II is the aforementioned onetime SAO subsequently all.. and for those who understand this basic concept, it might be entertaining somehow, I won't hide that fact, just make sure to leave the common sense and critic spirit in the next room earlier you close the door, that it'southward.

SAO Two inherited everything from it'south predecessor, specially the bad traits that characterized the first flavour, traits that were a lot more in highlights this time since we had already experienced them, nosotros alive for the second time those faults that made infamous the first season, we could almost say it's practically a déjà vu. Such traits are numerous, we could generalize and call the corporeality of the bad traits: The SAO Formula, a pattern of events presented since Aincrad, proposed again in Fairy Dance, and finally in this concluding installment, Phantom Bullet. Being able to determinate such pattern is non something difficult, we could summarize and say: "Kirito came, Kirito saw, Kirito conquered", but since this is a review let'south analyze a bit better this concept.

Phantom Bullet takes place a year and half after the SAO incident, Kirito, now living the normal high school life, is approached once again by Seijiro Kikuoka, some guy from the Authorities, who informs him that a series of mysterious murders were happening, where?, obviously within some other Virtual Game. After the previous fantasy themed arcs, this time we take a characterized cyberpunk environment, a huge breath of fresh air, which provides in the only campus SAO distinguish itself, whiteout failing miserably, the Setting (I'll talk about this later). Gun Gale Online, the virtual reality game where a mysterious avatar called Death Gun seems to have the power to "impale" the players inside the game. After a remarkable phrase by our protagonist: "At that place's no way that someone tin can be killed inside a game!", almost like if his memories from the SAO incident were erased, he decides to find the culprit by inbound this new world, Kirito goes to investigate!.

This is when The SAO Formula emerge completely, in correspondence like the previous arcs, Kirito is assisted by a new female person character, in a new game, in a game where you could die in the real world, with an overly pathetic character equally villain (Yup, a complete new surroundings!), but leaving aside those utterly obvious facts, the thing I disliked the virtually was the absence of simple Logic. If in the first season were remarkable deus ex machinas and bad developed scenes, in SAO 2 nosotros accept the complete absence of logic reasoning.

(Now I'll write some phrases with the interrogation signal just to emphasize improve my indicate of view)

Leaving Kirito completely solitary during the investigation stage?, Laughing Bury members that should have been arrested for murder after the SAO incident?, a guarantee security for those, possible, Death Gun'southward targets by placing some cops inside their house?... no? what about tracing somehow the IP?... for god's sake nosotros're already in a future where Virtual Reality exist and the police can't actually trace a actor inside a game? and their but savior is a 17 years old child?, c'mon!.

This season is characterized past Stupidity itself, there are no words able to justify the overly idiotic events occurred, considering if there were for the previous season, this fourth dimension there aren't. And we have yet to talk virtually how ended Phantom Bullet, the cherry in this cake!, the climax... but that would exist spoiler so I won't, I'll just say instead: "ASADA-SAN, ASADA-SAN, ASADA-SAN!!!", you'll understand afterwards and when you achieve that part, drop a express joy in my honor.

In a like mode as the previous arcs, the plot focuses only on Kirito and the new girl (The SAO Formula in action again!), ASSada Shino, while leaving aside the others characters that were in one case important in the previous arcs, reducing their screen time to merely a few scenes. That ways we don't get any Asuna or Suguha, already side characters, or how I like to say: "They became part of Kirito's party", and once they bring together it, the characters loses their personality completely becoming a side graphic symbol, part of Kirito's harem. Unlike the previous flavour, the characters psyche is analyzed a bit more deeply and the result is... pretty lame. Actions scenes are replaced with deadening dialogues betwixt Kirito and Sinon sharing their experiences with Death and how they dealt with them. Actually I like this kind of approach in the characters but with Kirito?... God no, information technology doesn't feel correct in SAO, it doesn't fit the anime. Cool actions scenes with slap-up soundtrack fits more the show, but that wasn't delivered, in part. The only affair that won't miss in this sequel, in every scene, is Sinon's compact ass, we got a flick of it in every possible angle.

In this 2nd installment Phantom Bullet isn't the simply material adapted from the Calorie-free Novel, there'south besides some arcs we could consider every bit fillers but they aren't, they're nowadays in the Lite Novel. Only from SAO we could expect actual canon material to have that unique air that fillers take, anyway these two arcs are Caliber and Mother's Rosario. While the attempt of Excaliber is to calorie-free the mood earlier the heavy drama oriented Mother's Rosario, the result we get it's the exposure of The SAO Formula, yep again. Quotient focuses in Kirito'due south political party, Sinon, already part of his harem, with the special participation of the other girls, Asuna & Company, help Kirito to complete an ALO Quest. Meanwhile Female parent's Rosario focuses on Asuna and her meet with a mysterious girl named Yuuki, drama evolution is guaranteed.

Like previously commented, SAO Ii inherited everything from the previous season, also those things worth to be praised, the Animation, the Setting and Soundtracks. Extremely fluid animation followed through the deportment scenes meanwhile -not the best Yuki Kajiura recycled piece of work- harmonized the environment. The Setting is something I really liked from the SAO franchise, it's detailed and somehow it drags you within, Fantasy and Fairy tale like from the previous arcs and now GGO's cyberpunk, it'south notable the effort washed to create this, I tip my hat. OPs & EDs singles managed to be catchy but a lot less compared to the previous season, anyhow "Backbone" by Haruka Tomatsu is worth an illegal download at to the lowest degree.

Overall I wouldn't consider information technology a total waste matter of fourth dimension, this show is watchable, I won't say information technology's a pile of crap or rage about it, I mean, if you're watching SAO II you already know how this was going to be, so I'll simply express my expected disappointment with a big "Meehhh" and end this review right here.

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Source: https://myanimelist.net/anime/21881/Sword_Art_Online_II

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